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-
-
- EasyStart v1.12 © 8/1992 by Andreas Krebs (released at 08-Aug-92)
-
-
- Index:
- ======
-
- A list with all parts of the chapters is located in the file "Index", therefore
- this list only contains the chapters itself. The following chapters are
- described in this documentation:
-
- 1. Introduction
-
- 2. The ESConfig-program
- 3. The GroupEdit-subprogram
- 4. The ItemEdit-subprogram
- 5. The 'Key combinations'-subprogram
- 6. The ItemFunc-subprogram
- 7. The ESPrefs-subprogram
- 8. The 'Set command keys'-subprogram
-
- 9. The MasterProcess
-
- 10. Der PopMenu-Task
- 11. The PopScreen-task
- 12. The WBMenu-task
- 13. The WBButtons-task
- 14. The FuncKeys-task
- 15. The ARexx-task
- 16. The KeyList-task
-
- 17. The 'Command line'-window
- 18. The AwakeES-program
-
- 19. Appendix
- 20. Address of the author
-
-
- In the chapters 2 to 8 the ESConfig-program is discused, and explains detailed
- how to create your own personal configuration file.
- In chapter 9 the MasterProcess, the main part of EasyStart, is discribed.
- Each of the chapters 10 to 16 describes one of the Start-tasks, which allow you
- to start other programs.
- In chapter 17 finally the 'Command line'-window is described.
-
-
-
- 1. Introduction:
- ================
-
- 1.1 About EasyStart:
- ~~~~~~~~~~~~~~~~~~~~
- EasyStart is, as it's name says, a program to simplyfy the starting of other
- programs, by doing almost all work for you. But EasyStart not only starts this
- programs it also allows you to start this programs with a lot of options and
- in many different ways.
-
- In short some of EasyStart's powerful functions:
-
- - start programs with a popup-menu
- - start programs with a popup-screen
- - start programs with menu items in the WorkBench-menu
- - start programs with a window containing gadgets
- - start programs with key combinations
- - start programs with ARexx-commands
-
- - a very comfortable configuration program
- - simply control of all function with gadgets or key combinations
- - a list with all key combinations built in
- - start programs as a CLI-command
- - start programs as a WorkBench-process
- - command line for CLI- and WorkBench-programs
- - use active (selected) icons as parameters for programs
-
- and much more.
-
-
- EasyStart itself is totally written in assembler and therefore it is very
- compact and needs little memory and CPU time.
- The configuration program "ESConfig" is written in C and therefore it is with a
- size of more than 40 kbyte much larger than EasyStart itself, but this doesn't
- matter because in difference to EasyStart the config program is only used
- occasional and can be loaded when needed.
-
-
- 1.2 Hardware requirements:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- EasyStart runs on all Amigas with KickStart 1.2 or higher. EasyStart only needs
- between 30 and 70 kbyte of memory, depending on the size of the config-file and
- the status of EasyStart.
- EasyStart it totally compatible with KickStart and WorkBench 2.0 and acts
- exactly the same under 1.3 and 2.0, except of two functions, that are not
- present under 1.3 (see chapter 6.3.6 and 6.13).
-
- Some of EasyStart's functions require an open WorkBench-screen, therfore you
- should only use EasyStart after the 'LoadWB'-command and while the WorkBench is
- open, if you want to use all of EasyStart's functions.
- Espescially if you want to use the WBMenu-task (see chapter 12), because this
- task may crash your Amiga if the WorkBench-Screen is missing.
-
-
- 1.3 Installation of EasyStart:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The installation of EasyStart is very simple, all you have to do, is copying
- the directory with EasyStart on your harddisk or disk, because all needed files
- are in this directory.
- So click on the icon of the EasyStart directory, keep left mouse button
- pressed, move the icon into the destination directory and release the mouse
- button. READY
- Or if you prefer to do it from CLI:
- Place EasyStart disk into the first internal drive and type in the following:
- copy df0:EasyStart <destination> ALL [RETURN]
-
- If you insert EasyStart into your "startup-sequence", make sure that EasyStart
- is placed after the "LoadWB"-command and is only startet with the WorkBench
- already open.
- Suppose you've installed EasyStart in the directory "DH0:EasyStart", so you
- have to add the line "DH0:EasyStart/EasyStart" somewhere behind the "LoadWB"-
- command and now each time you start your Amiga EasyStart is automatically
- loaded. Additional commands like "RUN", "ASSIGN" or stuff like that is not
- necessary, cause all needed files are in the same directory as EasyStart.
-
- If you're using WorkBench 2.0 or higher, you can copy the AwakeES-program to
- the "WBstartup" directory of your WorkBench and change the "COMMAND=" tooltype
- as needed (see chapter 18.3). In this case you don't have to change the
- "startup-sequence" and it's guaranteed that EasyStart is only then started,
- when the WorkBench is opened.
-
- 1.4 Starting EasyStart:
- ~~~~~~~~~~~~~~~~~~~~~~~
- You can start EasyStart in three different ways, first from the WorkBench by
- a double click on EasyStart's icons, or secondly from the CLI. If you start
- EasyStart from the CLI, you have to type in the full path.
- Suppose you've installed EasyStart in the directory "DH0:EasyStart", so you
- have to type in "DH0:EasyStart/EasyStart" or EasyStart won't be able to find
- the files it needs.
- It's also possible to change the current direcotry and than start EasyStart,
- in this case you'd have to type in "CD DH0:EasyStart" and afterwards type in
- "EasyStart" to start EasyStart.
- It's NOT enough to add the path to the path list by "PATH ADD", cause in this
- case EasyStart will be found, but EasyStart won't know where it's located and
- so it won't be able to find the files it needs.
- The third way to start EasyStart is by starting the AwakeES-programm (see
- chapter 18), cause this program normally tries to open the MasterProcess-
- Window (see chapter 9), but if EasyStart isn't started, AwakeES starts it
- automatically.
-
- 1.5 How EasyStart works:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- This section contains some details about EasyStart and how it works.
- EasyStart consists not of one program, but of a number of different "programs".
- This programs cooperate perfectly, so that you as user normally won't notice
- the single programs.
- The "most important program" is the so called MasterProcess, it's a Process
- that is created and started by the program EasyStart. EasyStart also provides
- some important informations for the MasterProcess. Sometimes the MasterProcess
- is called MasterTask, because as process he is also a task.
- After starting the MasterProcess the program EasyStart finishes it's work, this
- is the reason why you don't need the "RUN"-command when you start EasyStart
- from the CLI, cause EasyStart returns almost immediatly to the CLI.
-
- In the following the word EasyStart stands not for the program, which is
- already finished, but for the MasterProcess and all other Tasks as a unity,
- when it's not necessary to emphasize which task is meant.
-
- The MasterProcess is the heart of EasyStart, cause he does the most important
- thing starting programs, and that's what EasyStart is for. Beyond that the
- MasterProcess is controlling the other tasks. But without the other tasks the
- MasterProcess would be useless, cause he is indeed able to start programs, but
- he offers no possiblity to user to select a program to start, except to the
- tasks.
- At this point the 6 tasks are needed, cause they allow the user to select which
- programs the MasterProcess should start, whereas each tasks stands for one
- special way of selecting a program. The tasks alone could not exist, cause they
- need a special enviroment to "live in" and this enviroment provides the
- MasterProcess by sending informations and datas to this tasks.
-
- Besides this 6 tasks another task is existing, but this task is not able to
- start a program. He only displays a list of all key combination, so that you
- don't have to learn all this combinations by heart. This task also depends on
- the MasterProcess.
-
-
- Probably you'll now ask, why all this expense with tasks and process ?
-
- Well, think all tasks are a single program, in this case each program would
- need the complete starting-routine and a lot of other routines, which would
- lead to a much higher consumption of memory and CPU-time.
-
- Of course you could now take the view that it'll be easier combine the
- MasterProcess and the tasks into a single program, so that there is no need for
- double routines. This problem would be solved, but a new one is created, cause
- now always the whole program is loaded into memory and so all routines
- regardless if they are needed or not, which would again lead to a higher
- memory consumption.
- Beyond that the multi tasking would be affected, cause now only one of the
- earlier tasks could be used at one time, whereas all the others can't be used.
-
-
- If you haven't understood everything in this section, this doesn't matter. The
- most important you have to remember is, that EasyStart consists of a Master-
- Process and several tasks with some functions. All other things you have to
- know are explained later in details.
-
-
-
- 2. The ESConfig-program:
- ========================
-
- In this chapter the ESConfig-program is explained, which is used to create a so
- called config-file. This file contains all informations about the programs
- EasyStart is able to start. Therefore you should first create a config-file
- before starting EasyStart.
- The config-file has the name "ES-Configuration" and is located in the same
- directory as EasyStart and ESConfig. EasyStart automatically loads this file
- when started, therefore this file has to be in the same directory as EasyStart.
-
- You can start ESConfig from WorkBench by a double click on it's icon, or direct
- from the MasterProcess (see chapter 9.10).
- After the start ESConfig opens a screen containing the main window. You're now
- in the main program, which provides you the following gadgets on the main
- window (from top to bottom).
-
-
- 2.1 The Screen-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~
- This gadgets are located in the free line above the main window and are the
- standard screen-gadgets, each screen contains. A drag-gadget to move the screen
- and two resp. one (under KickStart 2.0) depth-gadget to place the screen into
- the foreground or background.
- For the main window starting in the second line, this gadgets are almost
- covered, but the one line is enough to use them.
-
-
- 2.2 The Close-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is place in the left top corner and is used to quit ESConfig. If
- you've changed the config-file, you'll be asked whether to save the file or
- not. Afterwards ESConfig is immediatly quitted.
-
-
- 2.3 The Group-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets you can change and work with the program-groups, located in
- the list below this gadgets.
- A program-group conists of some program, being collected in one group. The
- group itself contains no program information, it's only used to classify the
- program datas.
- But now to the gadgets themself:
-
- 2.3.1 The Edit-gadget:
- ----------------------
- This gadget is used to change to currently active group, therefore the
- GroupEdit-subprogram is activated (see chapter 3).
- The currently active group is in the group list marked by a semicircle in front
- of it's name and by a inverted graphic representation.
-
- 2.3.2 The New-gadget:
- ---------------------
- This gadget also ativates the GroupEdit-subprogram, but now a new group is
- created in difference to the Edit-gadget.
- When the GroupEdit-subprogram has finished, the new group is added to the group
- list as last element.
-
- 2.3.3 The Move-gadget:
- ----------------------
- With this gadget you can move the active group within the group list. The group
- itself isn't changed by this, but only it's position within the list.
- After clicking on this gadget this stays pressed and the mouse pointer changes
- to a triangle with the text "TO" beside it. Now select the group before resp.
- behind that the active group should be placed. To place it before this group
- press the left mouse button. With the right mouse button the active group is
- placed behind this group.
- If you click on any other gadget the "TO"-mouse pointer disappears and the
- Move-gadget becomes inactive again, without anything happening.
-
- 2.3.4 The Del-gadget:
- ---------------------
- When clicking on this gadget the currently active group is deleted, whereby all
- programs in this group and the group itself get unrecoverably lost.
-
- 2.3.5 The Scroll-gadgets:
- -------------------------
- With this 3 gadgets you can scoll the group list, if it contains more than 12
- groups.
-
- With the arrow-gadgets (triangle to top resp. bottom) you can scroll the list
- in the direction of the arrow. The scrolling goes on until you release the
- gadget or the end of the list is reached.
-
- With the proportional-gadget the list is scrolled by clicking on the rectangle
- inside the gadget and subsequently moving it in the direction you'd like to
- scroll.
-
-
- 2.4 The Status-fields:
- ~~~~~~~~~~~~~~~~~~~~~~
- This fields are the 6 squares behind each group in the group list. If you click
- on one of this squares a check appears and disappears if you click on it again.
- If the check is visible the corresponding group is used by the task, whose
- identification is above the square.
- The identifications are: PM = PopMenu; PS = PopScreen; WM = WBMenu; WB =
- WBButtons; FK = FuncKeys; AR = ARexx.
- Each identification stands for a Start-task, that allows you to select programs
- to start. (see chapter 10 - 15)
- This function allows you to start certain programs in a special way, resp. in
- several ways if more than one check is behind a group. If a group has no check
- the programs in it can't be started.
-
-
- 2.5 The Item-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadgets you can manage and edit items. Each item stands for a program
- and contains all information about how this program should be started. The
- items are displayed in the 2 columns below this gadgets.
-
- The single gadgets are:
-
- 2.5.1 The Func-gadget:
- ----------------------
- With this gadget you activate the ItemFunc-subprogram (see chapter 6), which
- allows you to set the program datas for the active item. The active item is
- displayed inverted and has a semicirle in front of it's name.
-
- 2.5.2 The Edit-gadget:
- ----------------------
- With this gadget the ItemEdit-subprogram is activated (see chapter 4), which
- allows you to set additional information about how the item is displayed.
- But in difference to the ItemFunc-subprogram, no program datas are change with
- this subprogram.
-
- 2.5.3 The New-gadget:
- ---------------------
- This gadget also activates the ItemEdit-subprogram, but now a new item is
- created. When the subprogram has finished, the new item is added to the item
- list as last element.
-
- 2.5.4 The Move-gadget:
- ----------------------
- With this gadget you can move the active item inside the item list. The item
- itself isn't change by this only it's position within the list.
- The procedure to move a item is identical to that of the Move-gadget for groups
- (see chapter 2.3.3).
-
- 2.5.5 The Swap-gadget:
- ----------------------
- With this gadget you can exchange the position of two item within the item
- list. First click on the first item, so that it becomes the active item, then
- click on the Swap-gadget and afterwards click on the second item. After this
- the 2 items are exchanged, but the datas of the items stay unchanged.
- After you've clicked on the Swap-gadget this stays also pressed and the "TO"-
- mouse pointer appears. By clicking on any other gadget the process is broken
- off.
-
- 2.5.6 The Clone-gadget:
- -----------------------
- If you click on this gadget, the active item is "cloned" meaning that a totally
- identical item is created and added to the end of the item list.
-
- 2.5.7 The Export-gadget:
- ------------------------
- With this gadget it's possible to move the active item from the ative group to
- another group.
- After you've clicked on this gadget it stays pressed and the "TO"-mouse pointer
- appears. If you now click on a group, the active item is removed from the the
- item list of the active group and added to the end of the item list of the
- selected group. By clicking on any other gadget you can break off this process.
-
- 2.5.8 The Del-gadget:
- ---------------------
- This gadget deletes the currently active item, wherby all program datas and
- other information in this group get unrecoverably lost and the item is removed
- from the item list.
-
- 2.5.9 The Scroll-gadgets:
- -------------------------
- With this 3 gadgets you can scroll the item list, if it contains more than 24
- items. The scrolling is done in the same way as the scrolling of groups (see
- chapter 2.3.5).
-
-
- 2.6 The ESPrefs-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~
- This gadget activates the ESPrefs-subprogram, which allows you to set a great
- number of parameters. (see chapter 7)
-
-
- 2.7 The 'Save Config'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you click on this gadget, the currently active parameters on ESConfig are
- saved into the config-file "ES-Configuration", whereby the config-file, that
- was active before ESConfig was started, is overwritten and gets lost.
-
-
- 2.8 The 'Undo All'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- When clicking on this gadget, the at last saved config-file is loaded again,
- whereby all changes made since the last saving get lost.
-
-
- 2.9 The 'UpDate ES'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This function first saves the active parameters into the config-file and
- afterwards a message is send to the MasterProcess, that a new config-file is
- existing. After this the MasterProcess completly reinitiates itself (see
- chapter 9.12), meanwhile the ESConfig-program quits and EasyStart is immediatly
- reactivated.
-
-
- 2.10 The About-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget opens the information window. To close it simply click into it or
- press any key.
-
-
- After the main window now the first subprogram is described, namely the
- GroupEdit-subprogram, which can be activated from the main window. With this
- subprogram you can create a new resp. change an existing group.
-
-
-
- 3. The GroupEdit-subprogram:
- ============================
-
- Whether a new group is created or an existing group is changed, is shown in the
- title line of the GroupEdit-window. Depending on the function the title is
- "Create a new group:" or "Edit an existing group:".
- But now the gadgets in the GroupEdit-window (from top to bottom):
-
-
- 3.1 The Name-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- This string gadget contains the name of the active group, whereby the length of
- the name is limited to 37 characters. To long names are not completly displayed
- (that means: EasyStart uses intern the full name, but if necessary EasyStart
- only displays the beginning of the name.)
-
-
- 3.2 The SetColor-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- With this 6 gadgets the color of the text and the background is defined.
-
- 3.2.1 The Color-gadgets:
- ------------------------
- This gadgets are the 4 colored gadgets with the numbers 0 to 3 in it. Each
- number stands for a color, in that the text or background of the active group
- can be displayed.
-
- 3.2.2 The 'Text color'-gadget:
- ------------------------------
- With this gadget you can define the color of the group name, therefore you can
- enter the number of the color, or if the gadget is active (the cursor is
- visible in the gadget) you can click on one of the Color-gadgets to select a
- color.
-
- 3.2.3 The 'Bg color'-gadget:
- ----------------------------
- This gadget defines the color of the background of the group name, whereby the
- color is selected in the same way as done with the 'Text color'-gadget.
-
-
- 3.3 The Style-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~
- With this 4 gadgets you can select the printing style of the group name,
- whereby several styles can be combined.
- The 4 gadget are:
-
- 3.3.1 The Underl-gadget:
- ------------------------
- When this gadget is activ (the gadget contains a check), the group name is
- printed underlined. If you click a second time on this gadget the function is
- activated resp. inactivated.
-
- 3.3.2 The Bold-gadget:
- ----------------------
- When this gadget is activ, the group name is printed bold.
-
- 3.3.3 The Italic-gadget:
- ------------------------
- When this gadget is activ, the group name is printed italics.
-
- 3.3.4 The Normal-gadget:
- ------------------------
- When this gadget is activ, the group name is printed "normal", meaning that
- all other styles are inactivated.
-
-
- 3.4 The 'Text font'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can select the font for the group name, whereby two fonts
- are possible (Topaz60 and Topaz80). The currently active font is shown inside
- the gadget. The font can be changed by clicking on this gadget.
-
-
- 3.5 The 'Text pos'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define the position of the group name. The possible
- positions are Left, Middle (centered) and Right, whereby the active position is
- shown inside the gadget. The position is changed by clicking on this gadget.
-
-
- 3.6 The Okay-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- With this gadget you can exit the GroupEdit-subprogram, whereby the changed
- parameters are taken over into the main program, resp. a new group is created,
- depending on the function that called the GroupEdit-program.
-
-
- 3.7 The Cancel-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you also exit the GroupEdit-subprogram, but now all changed
- parameters resp. new parameters get lost, cause neither a group is changed nor
- a new one created.
-
-
- After the GroupEdit-subprogram now the ItemEdit-program is described, which is
- very similar to the GroupEdit-subprogram and has a similar function.
-
-
-
- 4. The ItemEdit-subprogram:
- ===========================
-
- The title line of the ItemEdit-window shows, whether an existing group is
- changed or a new one is created. Depending on the function the title is "Edit
- an existing item:" or "Create a new item:".
-
- The ItemEdit-window contains some gadgets, that also appear in the GroupEdit-
- window and therefore they aren't explained again. This gadgets are:
-
- - The Name-gadget (see chapter 3.1)
- - The SetColor-gadgets (see chapter 3.2)
- - The Style-gadgets (see chapter 3.3)
- - The 'Text font'-gadget (see chapter 3.4)
- - The 'Text pos'-gadget (see chapter 3.5)
- - The Okay-gadget (see chapter 3.6)
- - The Cancel-gadget (see chapter 3.7)
-
- Everything said about this gadgets in the GroupEdit-subprogram (see chapter 3)
- now applies to the ItemEdit-subprogram, except that this gadgets now deal with
- items instead of groups.
-
- But now to the gadgets the ItemEdit-window is additionally containing. This
- gadgets are:
-
-
- 4.1 The 'High mode'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define the display mode of this item for the WBMenu-
- task (see chapter 12), it it's selected. Therefore EasyStart uses the normal
- display modes of Amiga-menus.
- By clicking on this gadget the mode is changed, whereby following modes are
- possible:
-
- - HIGHCOMP: The item is displayed inverted
- - HIGHBOX: A border is drawn around the item
- - HIGHNONE: The item isn't changed at all, that means you can only recognize
- by the position of the mouse pointer, whether a menuitem is selected or
- not.
-
-
- 4.2 The Key-gadgets:
- ~~~~~~~~~~~~~~~~~~~~
- This gadgets deal with the key combination for this item. This combination is
- used by the FuncKeys-task (see chapter 14) to start the program defined with
- this item. The single gadgets are:
-
- 4.2.1 The 'Wait for key'-gadget:
- --------------------------------
- This gadget defines, whether FuncKeys waits until the key combination is
- pressed (DOWN) or until it's released again (UP). The active mode is displayed
- inside the gadget. The mode can be changed by clicking on this gadget.
-
- 4.2.2 The 'Key code'-gadget:
- ----------------------------
- This gadget contains the raw keycode for the key, that has to be press to start
- the program. The value in this gadget is hexadecimal and can be set by hand,
- which isn't necessary.
- A value of $7F is illegal and means, that no key combination is used for this
- items. Items with this value are ignored by the FuncKeys- and KeyList-task (see
- chapter 14 and 16).
-
- 4.2.3 The 'Key qualifier'-gadget:
- ---------------------------------
- This gadget contains the qualifier value for the qualifier keys, that have to
- be pressed together with the key defined by the raw keycode. The value in this
- gadget is also hexadecimal and can be set by hand, but it's not necessary.
- The values for the possible qualifier keys are:
-
- - $0001 left Shift-key
- - $0002 right Shift-key
- - $0004 Capslock is on
- - $0008 Ctrl-key
- - $0010 left Alt-key
- - $0020 right Alt-key
- - $0040 left Amiga-key
- - $0080 rigth Amiga-key
- - $1000 middle mouse button (if you have one)
- - $2000 right mouse button
- - $4000 left mouse button
-
- Values not combined out of the values above are converted into possible values
- by performing a logical and between the value an $70FF.
-
- 4.2.4 The 'Key combinations'-gadget:
- ------------------------------------
- This gadget are the texts 'Key code:' and 'Key qualifier:', when selected this
- gadget activates the 'Key combinations'-subprogram (see chapter 5). This sub-
- program allows you to enter key combinations in a very simple way without
- entering the keycodes and qualifier values by hand, so that you don't have to
- look after each code.
-
-
- 4.3 THe 'Edit function'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget activates the ItemFunc-subprogram (see chapter 6), with this sub-
- program you can change the program datas for the active item. The function of
- this gadget is identical to that of the main window's Func-gadget (see chapter
- 2.5.1).
-
-
- After the ItemEdit-subprogram now the 'Key combinations'-subprogram is
- discribed, which is activated from the ItemEdit-subprogram.
-
-
-
- 5. The 'Key combinations'-subprogram:
- =====================================
-
- With this subprogam you can define key combinations to start programs resp.
- tasks. Therefore this subprogram opens a window and waits until you enter a key
- combination or cancel the input by clicking on the Close-gadget in the left top
- edge.
- Afterwards the window is closed again, and the values for the new key
- combination are set in the 'Key code'- and the 'Key qualifier'-gadget.
- A key combination has to consist out of a keyboard key or a mouse button and
- the qualifier keys. The key is defined by the keycode value and the qualifier
- keys by the key qualifier value.
- EasyStart uses the same values as the Amiga operating system, therefore this
- values can be found in any keycode list.
-
- Possible qualifier keys are the following keys:
-
- - Crtl-Key
- - Caps Lock (on or off ?)
- - left and right Shift-Key
- - left and right Alt-Key
- - left and right Amiga-Key
- - the 3 mouse buttons (if you have a 3-button mouse)
-
- (For a list of all qualifier keys and there values see chapter 4.2.3)
-
- If you enter a illegal qualifier value, EasyStart converts it automatically
- into a valid value. The keycode value isn't checked at all, so that you have to
- make sure that the key you entered is really existing. The value $7F is treated
- in a special way, this value is used to define that not key combination should
- be used.
-
-
-
- Now that you can define all datas for an item it's time, that the really
- important datas are discribed, namely the datas for the programs that you wish
- to start. Exactly this is described now in the ItemFunc-subprogram.
-
-
-
- 6. The ItemFunc-subprogram:
- ===========================
-
- This subprogram can be activated by the main program (see chapter 2.5.2) or by
- the ItemEdit-subprogram (see chapter 4.3).
- After it has been activated this subprogram opens a window, which allows you to
- enter all information about a program. The gadgets in this window are (from top
- to bottom):
-
-
- 6.1 The Path-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- In this string gadget you have to type in the path of the program you wish to
- start. Because if no path or the wrong path is given, EasyStart won't be able
- to find the program.
-
-
- 6.2 The Function-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- This string gadget contains the name of the program, followed by parameters as
- a usual command line for CLI-commands.
- Because EasyStart is able to add resp. insert files and directories, whose
- icons are selected, as parameters to the command line (see chapter 6.13), the
- command line is automatically created before the program is started.
-
- If the text "{ARG}" is used in the command line, this text is at all positions
- replaced by a selected file or directory as parameter. If more parameters are
- existing than "{ARG}" texts, the remaining parameters are added to the end of
- the command line separeted by a space (' ').
- If the text "{END}" is used, everything behind this text is ignored and cut off
- before the program is started. So everything behind this text could be used as
- comment.
- If the text "{ALL}" is used, all remaining parameters are inserted at this
- position of the command line.
- If more "{ARG}" or "{ALL}" texts are used than parameters are existing, the
- remaining texts are replaced by a space (' ').
-
- Beside this parameters you can also use control characters, which are converted
- into the equivalent ASCII characters. The following list contains all control
- characters, parameter texts and their ASCII number in decimal and hexadecimal.
-
- control character | ASCII number | comment
- ------------------------------------------
- '\b' '\B' | 8 $08 | backspace
- '\t' '\T' | 9 $09 | vertical tab
- '\n' '\N' | 10 $0A | carriage return (RETURN-key)
- '\f' '\F' | 12 $0C | form feed
- '\r' '\R' | 13 $0D |
- '\\' | 92 $52 | the character '\' itself
- '\$hh' '\xhh' | $hh | the character's hexadezimal number hh
- '\ooo' | | the character's octal number ooo
- | |
- | 0 $00 | end of the string
- '{ARG}' | 1 $01 | one parameter
- '{END}' | 2 $02 | end of the command line
- '{ALL}' | 3 $03 | list of parameters
-
- e.g.: The string "{ARG} is a {ARG} for {ALL}.\nEND{END} comment" and the
- parameters "This", "test", "control characters", "and", "parameters" would
- create the following output: (if send to a console window)
-
- This is a test for control characters and parameters.
- END
-
-
- 6.3 The Start method-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located behind the Function-gadget and defines how the program
- should be startet. The following start methods are available:
-
- 6.3.1 The 'No function'-method:
- -------------------------------
- This method means that the program will not be started, therefore this method
- is almost meaningless. It's only usefull if you want a program not to be
- started, whereby you still want to keep it in the item list, so that you later
- can activate it again.
-
- 6.3.2 The 'Executable'-method:
- ------------------------------
- This means, that a executable program should be startet, whereby it can either
- be started as CLI- or WorkBench-program.
-
- 6.3.3 The 'Batch'-method:
- -------------------------
- With this method you start batch files, therefore the CLI command "Execute" is
- used.
-
- 6.3.4 The 'ARexx'-method:
- -------------------------
- This method is used for ARexx program. This programs are started woth the "rx"-
- command of ARexx, therefore the "rx"-command has to be in the logical device
- "C:".
-
- 6.3.5 The 'ES-Msg'-method:
- --------------------------
- This method is similar to the 'ARexx'-method, but now the string in the
- Functions-gadget is used as message and send to the ARexx-Task, whereby the
- Rexx-program isn't needed, cause it's an EasyStart intern message, which only
- emulates a ARexx message.
- With this start method you can create items, to control EasyStart and start
- internal actions, e.g. you can define new or additional key combinations and
- things like that. The used commands are the same as used by the ARexx-Task (see
- chapter 15.1 and 15.2).
-
- e.g.: to start ESConfig the string in the Function-gadget has to be:
- "configure{END}"
-
- 6.3.6 The 'String'-method:
- --------------------------
- If this method is active, EasyStart converts the string in the Functions-gadget
- in a number of messages about pressed keys, so that this string appears in an
- active CLI-window or editor, as if it was entered directly thru the keyboard.
- This method is only available under KickStart 2.0, because EasyStart needs for
- this method the "MapANSI"-function of the "keymap.library".
-
-
- The following gadgets doesn't have to be set, to start a program, but they
- provide a lot of additional functions and allow you to adjust the start
- proceedings exactly to a program.
-
-
- 6.4 The Stack-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadget the size of the program stack in bytes is defined. The stack
- is allocated before the program is started. If a size of 0 is given, the
- standard size of 4000 bytes is used.
-
-
- 6.5 The Priority-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define the priority of the program, whereby the
- priority has to be between -128 and 127. The standard value is 0 ans should
- only be changed little, cause with to small values the program may never be run
- and with to large values the whole multitasking may be stop, cause now only
- this program is run.
-
-
- 6.6 The 'Close delay'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you define how long (in seconds) EasyStart should wait before
- it closes the window of a program (see chapter 6.7 and 6.11). This is very
- important if a program returns messages, that you like to read before the
- window closes.
-
-
- 6.7 The 'Open window'-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this 2 gadgets a window is defined, that is opened when the program is
- started and afterwards it's automatically closed, when the program has
- finished.
-
- The first gadget is the little square in front of the text "Open window:", with
- this gadget you can activate and deactivate this function. The function is
- active, when a small check is visible in the gadget.
-
- The second gadget contains a text, that describes the window to be opened.
- (e.g.: "CON:0/0/600/100/test window" or "RAW:0/10/400/200/test window 2")
- This text has to be arranged as usual for the Amiga (see AmigaDOS manual).
-
- If you're program is a WorkBench-program, than this function is identical with
- a ToolType "WINDOWS=" (e.g.: WINDOWS="CON:0/0/600/100/test window") in the
- ToolTypes list of the corresponding item.
-
- If you're program is a CLI-program, than this function is used together with
- the NewCLI-command (e.g.: NewCLI "CON:0/0/600/100/test window"), whereby also a
- new CLI-process is created, which is automatically removed after your program
- has finished.
-
-
- 6.8 The 'Output to'-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets you can define where to outputs of you're program should be
- send to. This function can only be used for programs, that are started thru
- CLI (see chapter 6.14), otherwise you're not able to activate this gadget.
-
- The first gadget is again used to activate and deactivate this function.
-
- The second gadget contains the file the outputs should be send to, beside files
- also the printer ('PRT:') or another logical devices can be used.
- This function is identical to adding a ">FILENAME" parameter to the command
- line (see AmigaDOS manual).
-
-
- 6.9 The 'CD path'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- When this gadget is activ, the current path is changed before the program is
- started. As new current path the directory described in the Path-gadget is
- used.
-
-
- 6.10 THe 'Input from'-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this 2 gadgets you can define from where the program should get it's
- inputs. For this function the program has to be started thru CLI (see chapter
- 6.14).
-
- With the first gadget you can activate and deactivate this function.
-
- The second gadget contains the file from which the inputs should be read,
- whereby beside files also logical devices can be used (e.g.: 'NIL:', this
- causes all inputs to be answered with a <RETURN>).
- This function is identical to adding a "<FILENAME" parameter to the command
- line (see AmigaDOS manual).
-
-
- 6.11 The 'Open NewCLI'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this gadget is aktiv, a new CLI-process is started before the program is
- started. This CLI-process isn't closed after the program has finished, so that
- you can further use it.
- If the 'Output window'-function is used (see chapter 6.7) no new CLI-window is
- opened, instead the window defined here is used, but at the end it isn't
- closed. By the CLI command "endcli" you can stop the CLI-process and close the
- CLI-window.
- This function can also be used, when the program is started thru CLI (see
- chapter 6.14).
-
-
- 6.12 The 'Workbench to front'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this gadget is aktiv, the WorkBench is automatically placed in the fore-
- ground when the program is started.
-
-
- 6.13 The 'Selected icons'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this gadget is active, EasyStart uses all selected icons as parameters when
- the program is started. The icons are inserted into the parameter list at all
- places, where a "{ARG}" or "{ALL}" text is located or at the end of the list
- (see chapter 6.2).
- This function allows you to start CLI- or WorkBench-programs together with
- files or directories as parameters in a very comfortable way. This function is
- only available under WorkBench 2.0, because EasyStart needs the
- "workbench.library" for this function.
-
- If the program is a WorkBench-program the parameters are send to the program as
- if you've selected them you with a pressed Shift-Key and and afterwards startet
- the program with a double click.
-
- If the program is a CLI-program the parameters are send to the program as
- a command line, like that of "normal" CLI-commands.
-
-
- 6.14 The 'CLI startup'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you activate this gadget your program is started a CLI-program, that means
- a CLI-process is created for this program and used by it while it runs.
- If the 'Open window' or 'Open NewCLI'-gadget is activated (see chapter 6.7 and
- 6.11) also a CLI-window is opened, otherwise no window is opened.
- This gadget as the 'WB startup'-gadget exclude each other, therefore only one
- of this gadgets can be active.
-
-
- 6.15 The 'WB startup'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this gadget is active the program is started as WorkBench-program. Therefore
- EasyStart emulates a WorkBench-start, because the program is not really started
- thru a double click on it's icon. This starting method is only available for
- executable programs and should only be used if the program is made for a start
- from the WorkBench.
- This gadget and the 'CLI startup'-gadget exclude each other.
-
- If possible this starting method should be prefered, cause it's faster compared
- to an CLI-start and it needs less effort. But it has less preferences than a
- CLI-start.
-
-
- 6.16 The 'ARexx commands'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When this gadget is active, you can use parameters behind a program name if you
- start a program thru the ARexx-task (see chapter 15). The parameters are
- inserted or added to the command line.
- If this function is deactivate, all parameters are ignored resp. cut off.
-
- This function is only usefull for a program being started thru the ARexx-task
- or as 'ES-Msg' (see chapter 6.3.4, 6.3.5 and 15), if it's started thru any
- other starting method this function is ignored.
-
-
- 6.17 The 'Command line'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this gadget is activated, EasyStart opens a window this the command line
- (program name + parameters) of the program before it's started, so that you can
- edit and complete the command line yourself. (see chapter 17)
-
- If this function is deactivated, the program is started together with the
- complete command line, without the 'Command line'-window to be opened.
- This function can also be used, if you wish to control the command line.
-
-
-
- Now that you're able to set all parameters for programs, the following chapter
- describes the parameters for the Start-tasks.
-
-
- 7. The ESPrefs-subprogram:
- ==========================
-
- This subprogram is started thru the ESPrefs-gadget (see chapter 2.6) and is
- used to set "some" parameters for the Start-tasks and the MasterProcess.
- The Gadgets on the ESPrefs-window are:
-
-
- 7.1 The Palette-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets you can define the color palette used by EasyStart, whereby
- you can use your own personal colors.
-
- 7.1.1 The Color-display:
- ------------------------
- This display is located behind the text "Palette:" and contains a rectangle
- filled with the active color.
-
- 7.1.2 The Color-gadgets:
- ------------------------
- This 4 gadgets are located behind the Color-display and represent the 4 colors.
- If you click on one of this gadgets the corresponding color is activated and
- the Color-display and the R/G/B-gadgets are changed according to the new
- values of this color.
-
- 7.1.3 The R/G/B-gadgets:
- ------------------------
- With this 3 proportional-gadgets you can change the (R)ed, (G)reen and (B)lue
- values of the active color. The changed are immediately shown in the Color-
- display and at the whole screen.
-
- In front of each gadget the corresponding character is written followed by a
- number between 0 and 15, representing the active color value.
-
-
- 7.2 The MasterTask-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets the parameters for the MasterProcess are defined and some
- additional parameters, that are connected with the MasterProcess.
-
- 7.2.1 The 'Window pos'-gadgets:
- -------------------------------
- With this two gadgets the x and y position of the MasterProcess-window on the
- WorkBench-screen is defined (see chapter 9), whereby EasyStart uses the
- greatest possible values if the values are to great.
-
- 7.2.2 The Palette-gadget:
- -------------------------
- With this gadget you can define which color palette the MasterProcess-window
- should used. By clicking on this gadget the palette is changed, whereby
- following palettes are possible:
-
- - EStart: The palette of EasyStart, that was defined with the Palette-gadgets
- (see chapter 7.1).
- When this palette is active, the WorkBench palette is changed each
- time the window is opened resp. closed.
-
- - Active: The active palette of the WorkBench is used, that means the
- WorkBench palette isn't changed.
-
- 7.2.3 The NewCLI-gadget:
- ------------------------
- This string gadget contains the name of the CLI-command used instead of the
- "NewCLI"-command (e.g.: NewWSH or NewShell). This command is used by EasyStart
- to start a CLI-process, but therefore the template has to identical to that of
- the "NewCLI"-command.
- The command has to be located in the logical device 'C:', or EasyStart won't be
- able to use it. If no name is given EasyStart automatically uses the "NewCLI"-
- command.
-
- 7.2.4 The Status-gadget:
- ------------------------
- With this gadget the status of the MasterProcess after the start of EasyStart
- is defined, whereby following statuses are:
-
- - Window: The window is automatically opened after the start
-
- - Iconified: The Iconify-window is opened instead of the MasterProcess-window
- (see chapter 9.4)
-
- - Wait: No window is opened, but the MasterProcess enters the wait status (see
- chapter 9.3)
-
- 7.2.5 The 'Output to'-gadget:
- -----------------------------
- With this gadget you can define where EasyStart should send it's messages and
- the outputs of the started programs (see chapter 9.9), whereby following
- output channels are possible:
-
- - Custom: EasyStart opens the file defined in the Custom-gadget and sends all
- outputs to this file.
-
- - StdOut: EasyStart sends all outputs to the standard output channel, that was
- activ when EasyStart was started (e.g. a CLI-window).
-
- - NIL:: EasyStart sends all outputs to the logical device "NIL:", so that no
- outputs are displayed.
-
- 7.2.6 The Custom-gadget:
- ------------------------
- This gadget contains the file the outputs should be send to, if the custom
- output channel is selected.
- Some examples for output "files" are:
-
- - "PRT:": The outputs are send to the printer.
- - "CON:0/0/100/50/IO": The outputs are displayed in the corresponding window.
- - "RAM:IOs": The outputs are saved to the file "IOs" on the RAM-Disk.
- - etc.
-
-
- 7.3 The PopMenu-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets you can define the start parameters for the PopMenu-task (see
- chapter 10).
-
- 7.3.1 The Status-gadget:
- ------------------------
- This gadget exists for each task therefore it's only once described detailed.
- With this gadget you can define the status (see chapter 9.6.7) of the
- corresponding task after the start of EasyStart, whereby following statuses
- are possible:
-
- - UNLOADED: The task is not loaded.
-
- - LOADED: The task is loaded, but not started.
-
- - ACTIVE: The task is loaded, started and afterwards shifted into the wait
- status.
-
- - RUNNING: The task is loaded, started and is still active, so that you can
- use it. (This status is not possible for the PopMenu-task.)
-
- 7.3.2 The Screen-gadget:
- ------------------------
- With this gadget you can define on which screen the popup-menu of the PopUp-
- task should appear (see chapter 10), if it's activated. The following statuses
- are possible:
-
- - Active: The currently active screen is used, that means the popup-menu is
- drawn on the screen, that is located in the foreground, whereby also screens
- of opened from other programs can be used.
-
- - WBench: The WorkBench-screen is placed in the foreground and afterwards the
- popup-menu is drawn on it.
-
- 7.3.3 The Palette-gadget:
- -------------------------
- This gadget is identical to the Palette-gadget of the MasterProcess (see
- chapter 7.2.2), but now the palette is only changed if the popup-menu is opened
- or closed.
-
-
- 7.4 The PopScreen-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the PopScreen-task (see chapter 11) is defined.
-
-
- 7.5 The WBMenu-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the WBMenu-task (see chapter 13) is defined.
-
-
- 7.6 The FuncKeys-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the FuncKeys-task (see chapter 14) is defined.
-
-
- 7.7 The ARexx-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the ARexx-task (see chapter 15) is defined.
-
-
- 7.8 The WBButtons-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets the parameters for the WBButtons-task (see chapter 13) can be
- defined and changed.
-
- 7.8.1 The Status-gadget:
- ------------------------
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the WBButtons-task is defined.
-
- 7.8.2 The Palette-gadget:
- -------------------------
- This gadget is identical to the Palette-gadget of the MasterProcess (see
- chapter 7.2.2), but now the palette is only changed if the WBButtons-window is
- opened or closed.
-
- 7.8.3 The Scroll-gadget:
- ------------------------
- With this gadget you can define where the scroll bar should be loacted in the
- WBButtons-window, whereby following positions are available:
-
- - Vertical: The bar is vertically drawn at the right border of the window, so
- that the buttons in the window can be scrolled vertically.
-
- - Horizontal: The bar is horizontally drawn at the bottom border of the
- window, so that the buttons in the window can be scrolled horizontally.
-
- 7.8.4 The Vertical-gadgets:
- ---------------------------
- This 4 gadget are used to define the size and position of the WBButtons-window,
- if it's scrolled vertically. The first 2 gadgets are the Size-gadgets and
- define the size of the window in rows and columns of buttons (see chapter
- 13.3). The other 2 gadgets define the position of the window in pixels on the
- WorkBench-screen, whereby the first one contains the x- and the second the y-
- position.
- If you enter to large values EasyStart automatically reduces them to the
- greatest possible values.
-
- 7.8.5 The Horizontal-gadgets:
- -----------------------------
- This gadgets are identical to the Vertical-gadgets, except that they define the
- WBButtons-window if it's scrolled horizontally.
-
-
- 7.9 The KeyList-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget the parameters for the KeyList-task (see chapter 16) are
- defined.
-
- 7.9.1 The Status-gadget:
- ------------------------
- This gadget is a Status-gadget like that of the PopMenu-task (see chapter
- 7.3.1), but now the status of the KeyList-task is defined and at this task you
- can only choose between the 2 statuses UNLOADED and RUNNING.
-
- 7.9.2 The Pos-gadgets:
- ----------------------
- With this 2 gadgets the position of the KeyList-window in pixels is defined,
- whereby the first gadget contains the x- and the second the y-position.
- The large values, are reduced to the greatest possible values.
-
- 7.9.3 The Listed-gadget:
- ------------------------
- With this gadget you can define, what the KeyList-task should display if it's
- started from EasyStart, whereby the following two statuses are available:
-
- - Programs: All key combinations for programs (see chapter 16.5), that can be
- started thru the FuncKeys-task, are displayed.
-
- - Commands: All key combinations for the different commands of the Master-
- Process are display (see chapter 16.4 and 8).
-
- 7.9.4 The Palette-gadget:
- -------------------------
- This gadget is identical to the Palette-gadget of the MasterProcess (see
- chapter 7.2.2), but now the palette is only changed if the KeyList-window is
- opened or closed.
-
-
- 7.10 The 'Set command keys'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you activate the 'Set command keys'-subprogram (see chapter
- 8), that allows you to define the key combinations for different commands of
- the MasterProcess.
-
-
- 7.11 The Okay-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadget you leave the ESPrefs-subprogram and get back to the main
- program, whereby all changed parameters are used as new parameters.
-
-
- 7.12 The Cancel-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you leave the ESPrefs-subprogram and get back to the main
- program, but now all changed parameters get lost, so that still the parameters
- are active, that were active before the ESPrefs-subprogram was started.
-
-
-
- Now the last subprogram of the ESConfig-program is described, it's the 'Set
- command keys'-subprogram, that allows you to define key combinations for the
- different commands.
-
-
- 8. The 'Set command keys'-subprogram:
- =====================================
-
- This subprogram allows you to select key combinations for the commands of the
- MasterProcess and the tasks in a very simple way. THerefore the following
- gadgets are visible in this window (from top to bottom):
-
-
- 8.1 The Task-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define the active task, whose key combination can be
- changed. Possible tasks are:
-
- - MasterTask: The MasterProcess (see chapter 9)
-
- - PopMenu : The PopMenu-task (see chapter 10)
- - PopScreen : The PopScreen-task (see chapter 11)
- - WBMenu : The WBMenu-task (see chapter 12)
- - WBButtons : The WBButtons-task (see chapter 13)
- - FunkKeys : The FuncKeys-task (see chapter 14)
- - ARexx : The ARexx-task (see chapter 15)
-
- - KeyList : The KeyList-task (see chapter 16)
-
-
- 8.2 The Start-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~
- With this gadgets the start key combination of the active task is defined. With
- this key combination you can later start the corresponding task (see chapter
- 9.7.1).
-
- 8.2.1 The 'Start command'-gadget:
- ---------------------------------
- This gadget is the text 'Start command:' itself and activates the 'Key
- combination'-subprogram (see chapter 5), if you click on it. This subprogram
- allows you to define the key combination that should later be used to start
- the active task.
-
- 8.2.2 The Code-gadget:
- ----------------------
- This gadget contains the rawcode of the key, that should be pressed to start
- the active task. The value is in hexadecimal and can be set by hand, but that's
- not necessary.
- A value of $7F is illegal and means, that no key combination should be used to
- start this task. Items with this value are ignored by the FuncKeys- and
- KeyList-task (see chapter 14 and 16).
-
- 8.2.3 The Qual-gadget:
- ----------------------
- This gadget contains the qualifier value for the qualifier keys, that have to
- be pressed together with the key defined by the raw keycode. The value in this
- gadget is also hexadecimal and can be set by hand, but it's not necessary.
- (For a list of all qualifier keys and there values see chapter 4.2.3)
-
- 8.2.4 The Wait-gadget:
- ----------------------
- This gadget defines, whether FuncKeys waits until the key combination is
- pressed (DOWN) or until it's released again (UP). The active mode is displayed
- inside the gadget. The mode can be changed by clicking on this gadget.
-
-
- 8.3 The Stop-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadgets the stop key combination of the active task is defined. With
- this key combination you can later stop the corresponding task (see chapter
- 9.7.3).
-
- This gadgets are identically arranged as the Start-gadgets (see chapter 8.2)
- and have the same function, so they're not described again.
-
-
- 8.4 The Okay-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- With this gadget you finish this subprogram and get back to the ESPrefs-
- subprogram, whereby all changed key combinations are used.
-
-
- 8.5 The Cancel-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you finish this subprogram and get back to the ESPrefs-
- subprogram, whereby all changed key combinations get lost, so that still the
- old key combinations are used, that were active before this subprogram was
- activated.
-
-
-
- Now that all subprograms of the ESConfig-program are described, you should use
- what you've learned and create your own config-file.
- After you have created your own config-file, you now get chances to test and
- use it, cause in the following the MasterProcess is described.
-
-
- 9. The MasterProcess:
- =====================
-
- The MasterProcess is the most important part of EasyStart, cause he not only
- controls all other tasks but also starts other programs and that's what
- EasyStart is for. After the EasyStart-program is started (see chapter 1.4), the
- MasterProcess enters the status defined with the ESConfig-program (see chapter
- 7.2.4).
-
- As in the following the MasterProcess-window is described, you should open it
- if it's not open yet. If the MasterProcess is in the Iconfiy- or Wait-status
- (see chapter 9.3 and 9.4) press the start key combination of the MasterTask
- (see chapter 8) or start the AwakeES-Program (see chapter 18) by a double click
- on it's icon. Now the MasterProcess-window should be opened and the description
- of the gadgets (from top to bottom) can begin.
-
-
- 9.1 The Close-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- If you click on this gadget EasyStart is immediatly terminated, whereby the
- MasterProcess and all loaded tasks are stopped and removed from the memory. The
- same is done if you press the stop key combination for the MasterTask.
-
- You should use this function carefully, cause NO request is done, so that
- EasyStart is terminated immediatly after the click. The key combination allows
- you to terminate the key combination at any time, if you for e.g. run out of
- memory or got any other problem. This is also the reason why there's no request
- before EasyStart is terminated.
-
-
- 9.2 The Move-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- This gadget is the title line of the MasterProcess-window. If you click on this
- gadget and keep the left mouse button pressed, you can move the window by
- moving the mouse arround, as you're used to it by normal Amiga-windows.
-
-
- 9.3 The Wait-gadget:
- ~~~~~~~~~~~~~~~~~~~~
- This gadget is the small "w" behind the title line, if you click on it the
- MasterProcess-window is closed and the MasterProcess enters the Wait-status,
- that means he's not really waiting, cause he's still doing his work, but for
- the user it seems as if the MasterProcess is waiting for him.
- To open the MasterProcess-window again you have to press the start key
- combination (see chapter 8) or if you've forgotten your combination run the
- AwakeES-program (see chapter 18). In this status you normally use EasyStart,
- cause you don't recognize EasyStart and it stays in the background until you
- need it.
-
-
- 9.4 The Iconfiy-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located right of the Wait-gadget and has a simmilar function. By
- clicking on this gadget the MasterProcess enters the Iconify-status. This
- status is identical to the Wait-status, except that additional a small window
- (the Iconify-window), containing the text "EasyStart", is opened in the right
- top of the WorkBench-screen.
-
- To open the MasterProcess-window again, you can act in same way as done in the
- Wait-status or click on the Iconify-window and afterwards press the right mouse
- button.
-
-
- 9.5 The Depth-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is located at the right end of the title line and is used to place
- the MasterProcess-window in the foreground resp. in the background.
- This gadget acts in the same way as the Depth-gadget of WorkBench 2.0, that
- means if the window is in the foreground it's placed in the background and
- vice versa.
- In difference to the normal Depth-gadget this gadget also works under KickStart
- 1.2 and 1.3.
-
-
- 9.6 The StartTask-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- This 5 gadget represent the the 5 Start-task, whereby each gadget contains the
- name of a task and it's status (see chapter 9.6.7). If you click on a gadget
- the corresponding task is activated (that means his gadget is displayed
- inverted). The old active gadget is automatically deactivated. But now the
- gadgets and the Start-tasks they represent:
-
- 9.6.1 The PopMenu-gadget:
- -------------------------
- This gadget stands for the PopMenu-task, that offers a popup-menu to start
- programs. (see chapter 10)
-
- 9.6.2 The PopScreen-gadget:
- ---------------------------
- This gadget stands for the PopScreen-task, that offers a popup-screen to start
- programs. (see chapter 11)
-
- 9.6.3 The WBMenu-gadget:
- ------------------------
- This gadget stands for the WBMenu-task, that adds menuitems to the menu of the
- WorkBench-screen to start programs. (see chapter 12)
-
- 9.6.4 The WBButtons-gadget:
- ---------------------------
- This gadget stands for the WBButtons-task, that opens a window with a program
- list on the WorkBench-screen to start programs. (see chapter 13)
-
- 9.6.5 The FuncKeys-gadget:
- --------------------------
- This gadget stands for the FuncKeys-task, that allows to start programs by
- pressing key combinations. (see chapter 14)
-
- 9.6.6 The ARexx-gadget:
- -----------------------
- This gadget stands for the ARexx-task, that allows you to control EasyStart and
- to start programs by a ARexx-port. (see chapter 15)
-
- 9.6.7 The Task-status:
- ----------------------
- Now that all StartTask-gadgets are described, the statuses in the status part
- of the gadget are left and they're described now, possible statuses are:
-
- - UNLOADED: The corresponding task in not loaded and is not available, so that
- is uses no memory. If you want to use this task it has to be loaded first.
-
- - LOADED: The corresponding task is loaded, but not started, he's also not
- available, but needs memory. If you want to use this task, you can start is
- directly without loading it.
-
- - WAITING: The corresponding task is loaded and started, so that he needs
- memory, but he's also not available cause he's in the Wait-status. As soon
- as he get's a message from the MasterProcess he continues his work and is
- available again.
-
- - RUNNING: The corresponding task is loaded, started and is running in the
- moment, so that he needs memory and CPU-time, but therefore he's able to
- advice the MasterProcess, which program he should start. If you wish to work
- with a Start-task, it has to be in this status, cause in all other statuses
- he's not able to start programs.
-
- Now that all statuses are described, you'll probably ask how you can change the
- status of a Start-task. One possiblity you've already learned, namely the
- different Status-gadgets of the ESPrefs-subprogram (see chapter 7). Another
- possiblity provide the Commands-gadget, that are described in the following.
-
-
- 9.7 The Commands-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadgets are located under the text "Commands:", whereby the number of and
- the type of the gadgets is changed depending on the currently active Start-
- task. Therefore behind each gadget in the list is written, at which statuses
- it's available.
-
- 9.7.1 The Start-gadget: (UNLOADED, LOADED, WAITING)
- -----------------------
- With this gadget the active task is started, that means it's loaded, if it's
- not loaded yet, and afterwards it's started by the MasterProcess, so that you
- can work with this task. When the starting process is finished, the task is in
- the status RUNNING.
-
- If you press the start key combination (see chapter 8.2) the same function is
- done, but now you didn't have to open the MasterProcess-window to start a task.
-
- 9.7.2 The Unload-gadget: (LOADED, WAITING, RUNNING)
- ------------------------
- With this gadget the active task is removed from the memory, that means it's
- stopped and afterwards removed from the memory. The memory is freed, so that it
- can be used by other applications. After it's unloaded the task is in the
- status UNLOADED.
-
- 9.7.3 The Stop-gadget: (WAITING, RUNNING)
- ----------------------
- With this gadget the active task is stopped, that means it quits work, but it's
- not removed from the memory, so that you don't have to load this task again if
- you wish to us it again. After this function the task is in the status LOADED.
-
- Pressing the stop key combination (see chapter 8.3) of the task does the same
- function, but now you didn't have to open the MasterProcess-window to stop a
- task.
-
- 9.7.4 The Update-gadget: (WAITING, RUNNING)
- ------------------------
- With this gadget the active task is updated, that means if meanwhile the
- config-file or other parameters have changed, then this is told to task.
- Therfore the task is first stopped and and afterwards startet again, so that
- it's afterwards in the same status as before the update, but now the new
- parameters are use.
- If you start a task from the status UNLOADED or LOADED, than all new parameters
- are automatically send to the task, so that in this case no update is
- necessary.
-
- 9.7.5 The Sleep-gadget: (RUNNING)
- -----------------------
- With this gadget the active task is placed into the Wait-status, that means the
- task is placed into the status WAITING, so that it only waits for a message of
- the MasterProcess to continue it's work.
-
- 9.7.6 The Restart-gadget: (RUNNING)
- -------------------------
- With this gadget the active task is started again, that means he again gets a
- start message from the MasterProcess, but this is only usefull for the
- PopScreen-, WBMenu-, and WBButtons-task, all other tasks doesn't act if you try
- to start them again.
- At the WBMenu this causes the menu to be redisplay, for the case that it has
- been "damaged".
- At the two other tasks the restart causes the screen resp. the window to be
- placed in the foreground again, if it was located in the background.
- After the restart the task is still in the status RUNNING.
-
-
-
- Now that all Commands-gadgets are described another gadget is described, that's
- a combination out of Command- and Task-gadget. This gadget is the KeyList-
- gadget.
-
- 9.8 The KeyList-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can control the KeyList-task (see chapter 16). The
- KeyList-task displays all key combinations of EasyStart (see chapter 16).
- The MasterProcess supports this task in the same way as all other tasks, but
- this task is not able to start programs, it can only display informations.
- Because this task is less used, it's with less effort supported than the other
- tasks.
-
- The KeyList-task has only to statuses, namely the status RUNNING, that is show
- by the gadget displayed inverted, and the status UNLOADED, that is shown by the
- gadget displayed normal. To change the status, that means to remove the task
- from memory resp. to start if, you have to click on this gadget, so that the
- currently active status is changed (that means UNLOADED becomes RUNNING and
- vice versa).
- You could also use the corresponding start resp. stop key combination to change
- the status (see chapter 8).
-
-
- 9.9 The 'Output to'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define where EasyStart should send the output of
- started programs (especially error messages) and it's own outputs. With the
- ESPrefs-subprogram of the ESConfig-program you can also define the output
- channel (see chapter 7.2.5). By clicking on this gadget the output channel is
- changed, whereby the following channels are possible:
-
- - Custom: EasyStart opens the file defined in the Custom-gadget of the
- ESConfig-program (see chapter 7.2.6) and sends all outputs to this channel.
- This function is usefull, if you've started EasyStart from the WorkBench,
- but also want to get error messages and outputs from programs or from
- EasyStart.
-
- - StdOut: EasyStart sends all outputs to the standard output channel, that was
- active when EasyStart was started (e.g. a CLI-window). So you don't need a
- additional channel for the outputs, but if no standard output channel is
- existing you won't get outputs.
-
- - NIL:: EasyStart sends all outputs to the "NIL:", so that no outputs are
- made. This status is the normal, cause in this status you don't get any
- disturbing messages from EasyStart or from the started program. The other
- two status are only needed if something goes wrong resp. a error is occured.
-
-
- 9.10 The Configure-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you click on this gadget, the ESConfig-program (see chapter 2) is
- automatically started, so that you can change or extend your config-file.
- Therefore it's necessary that the ESConfig-program is located in the same
- directory as the EasyStart-program, because otherwise the MasterProcess won't
- be able to find and start the ESConfig-program.
-
-
- 9.11 The Snapshot-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you can define the statuses of the Start-tasks and a lot of
- other parameters in a very simple way, that means the statuses and parameters
- that are activated when EasyStart is started. Therefore EasyStart simply saves
- all this parameters to the config-file, if you click on this gadget.
- This method allows you to change the parameters faster and easier than with the
- ESPrefs-subprogram of the ESConfig-program (see chapter 7), but therefore you
- can't define all parameters, cause only such parameters can be defined, that
- can be changed during EasyStart is running. A exception is the status of the
- MasterProcess, cause he can only be defined with the ESPrefs-subprogram.
-
-
- 9.12 The 'Update all'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you click on this gadget, EasyStart is completly new updated, this is
- identical to quit EasyStart and afterwards start it again.
- Therfore first the config-file is loaded again and afterwards the MasterProcess
- is completly updated and after this all currently started tasks are updated
- (see chapter 9.7.4).
- The same procedure is done, if you update EasyStart from the ESConfig-program
- by clicking on the 'Update ES'-gadget (see chapter 2.9).
-
-
- 9.13 The About-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- If you click on this gadget, the About-window is opened at the same position as
- the MasterProcess-window. This window contains some information about EasyStart
- and is identical to the About-window of the ESConfig-program (see chapter
- 2.10). To close the window simply press a mouse button or any key on the
- keyboard.
-
-
-
- Now that the MasterProcess is described there are "only" the verious tasks left
- and with this tasks are described in the following chapters.
- If you haven't created a config-file yet, you should really do it now, because
- if you want to use a Start-task, at least one group has to be active for this
- task. How you can created a config-file is explained in the chapter about the
- ESConfig-program (see chapter 2).
- In the following the Start-tasks are described in the same order as they are
- listed in the StartTask-gadgets (see chapter 9.6).
-
-
- 10. Der PopMenu-Task:
- =====================
-
- This Start-task opens a popup-menu on the screen defined with the ESConfig-
- program (see chapter 7.3.2). THe position of the menu is always below the
- current mouse position. If the menu can't be opened a error message appears.
- This menu contains all groups, that are activates for the PopMenu-task (see
- chapter 2.4), listed below each other.
- The currently active group is displayed inverted and with a border, in addition
- behind the group another list with the items of this group is displayed. The
- active item is also displayed with a border around it.
-
- To start a program you only have to select the corresponding item, therefore
- the following key combinations are available:
-
-
- 10.1 Moving the mouse pointer:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- By moving the mouse pointer you can easily select the active group and item,
- cause always the group resp. the item below the mouse pointer is activated.
- If the mouse pointer is located outside the menu, than the last active item
- stays active. If a new group is activated, always the first item activated
- automatically.
-
-
- 10.2 Pressing the cursor-keys:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- By pressing a cursor-key or the corresponding key on the numericpad you can
- change the active group resp. item, whereby the keys have the following
- functions:
- (The number in brackets "[]" ist the corresponding key on the numericpad.)
-
- 10.2.1 Cursor down [2]:
- -----------------------
- The next item (below the active one) is activated, if the last item is reached,
- the first item is activated.
-
- 10.2.2 Cursor up [8]:
- ---------------------
- The preceding item (above the active one) is activated, if the first item is
- reached, the last item is activated.
-
- 10.2.3 Cursor right [6]:
- ------------------------
- The next group (below the active one) is activated, if the last group is
- reached, the first group is activated.
-
- 10.2.4 Cursor left [4]:
- -----------------------
- The preceding group (above the active one) is activated, if the first group is
- reached, the last group is activated.
-
-
- 10.3 Pressing the ESC-key:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you press the ESC-key, the popup-menu is cancelled and the PopMenu-task is
- entering the status WAITING (see chapter 9.6.7), therefore also no program
- start is done.
-
-
- 10.4 Pressing the RETURN-key or the left resp. right mouse button:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you press the RETURN-key the program is started, that's defined by the
- active item. Afterwards the PopUp-Menu is quitted, so that the PopMenu-task
- enters the status WAITING.
- If the mouse pointer is located above a item, when you click one of the mouse
- buttons, than the corresponding program is started. Otherwise the popup-menu is
- cancelled.
-
-
-
- 11. The PopScreen-task:
- =======================
-
- After the start this task opens a screen, on which the program groups and their
- items (see chapter 2.3 and 2.5) are displayed. The group names are displayed in
- the 3. line from top, whereby only 4 groups can be displayed at once. If more
- than 4 groups exist, than they can be scrolled.
- The items of a group are displayed below the group name. If a group contains
- more items as can be displayed, then right of this group another group is
- created, that has no name and contains the remaining items.
- By clicking on a it you can select a item and start the corresponding program,
- whereby the PopScreen stays open and active until you close it.
-
- But now a describtion of the other gadgets, that are located on the PopScreen
- (from top to bottom):
-
-
- 11.1 The Screen-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~~
- This gadgets are located in the free line above the PopScreen-window and are
- the standard screen-gadgets, each screen contains. A drag-gadget to move the
- screen and two resp. one (under KickStart 2.0) depth-gadget to place the
- screen into the foreground or background.
- For the main window starting in the second line, this gadgets are almost
- covered, but the one line is enough to use them.
-
-
- 11.2 The Close-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the top left edge of the window, and allows you to
- close the PopScreen-screen by clicking on it. After this the PopScreen-task
- enters the status WAITING.
-
-
- 11.3 Pressing the right mouse button:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you press the right mouse button inside the PopScreen, the screen is
- automatically placed in the background, whereby the PopScreen-task is sill
- active and in the status RUNNING, therefore you only have to place it in the
- foreground again, if you wish to use it.
- If you start the PopScreen-task again, it's again placed in the foreground (see
- chapter 9.7.1).
-
-
- 11.4 The Beg- resp. End-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the left resp. right end of the line below the title
- line and is used to scroll the group list to the begin resp. to the end, so
- that the first group is displayed left resp. the last group is displayed right.
-
-
- 11.5 The Left- resp. Right-scrollgadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is also located in the second line and contains a arrow that points
- left resp. right. If you click on this gadget, the group list is scroll left
- resp. right, if more than 4 groups exitst.
- If the begining resp. the end of the list is reached, you can't continue
- scrolling.
-
-
- 11.6 The Proportional-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is loacted between the two scrollgadgets and contains a scroll bar,
- that shows which part of the group list is displayed at the moment. If the bar
- is at the left resp. right end the beginning resp. the end of the list is
- displayed. You can also use the bar to scroll the list, by clicking on it and
- then moving it in the direction you want to scroll the group list.
-
-
-
- 12. The WBMenu-task:
- ====================
-
- When started this task adds some new menus to the menu strip of the WorkBench-
- screen. This menus represent groups that are activated for the WBMenu-task (see
- chapter 2.4) and also have their names.
- The menuitems are the names of the items of the corresponding group. To start a
- program you only have to select the corresponding menuitem. After the start the
- WBMenu-task stays active, so that you can start further programs.
- How the items are displayed, if they're selected, can be defined with the 'High
- mode'-gadget of the ESConfig-program (see chapter 4.1).
-
- As long as the WBMenu-task is in the status RUNNING, you should not close the
- WorkBench-Screen, cause you machine may crash if you try to use the WBMenu-task
- while the WorkBench is closed.
-
- Beside the group menus the WBMenu-task also adds another menu to the menu strip
- of the WorkBench-Screen. This menu is used to control the WBMenu-task and is
- represented by the symbol "!". This menu contains two menuitems are the "WBMenu
- off" and the "Quit WBMenu" item, this items have the following function:
-
-
- 12.1 The "WBMenu off"-menuitem:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you select this item, the additional menus are removed from the menu strip
- of the WorkBench and the WBMenu-task enters the status WAITING.
- With this menuitem you can switch of the menus, if you want to close the
- WorkBench.
-
-
- 12.2 The "Quit WBMenu"-menitem:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you select this menuitem, all additional menus are also removed, but
- afterwards the WBMenu-task is stopped, so that it's in the status LOADED.
- The same can be done by using the Stop-gadget (see chapter 9.7.3) or by
- pressing the stop key combination (see chapter 8.3).
-
-
-
- 13. The WBButtons-task:
- =======================
-
- When started this task opens a window on the WorkBench-screen, that contains
- all active groups (see chapter 2.4) of this task and the items of this groups,
- whereby the groups look pressed compared to the items.
- The size of the window and the arrangement of the items can be defined with the
- WBButtons-gadgets of the ESConfig-program (see chapter 7.6). If you use to
- large values, EasyStart reduces them to the greatest possible values. But now
- the single gadgets in the WBButtons-window (from top to bottom).
-
-
- 13.1 The Close-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the top left edge of the window, and allows you to
- close the WBButtons-window by clicking on it. After this the WBButtons-task
- enters the status WAITING.
-
-
- 13.2 The Move-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is the title line of the WBButtons-window with the text "WBBs",
- "WBButtons" resp. "WBButtons © 8/1992 by Andreas Krebs" depending on the size
- of window. If you click on this gadget and keep the left mouse button pressed,
- you can move the window by moving the mouse arround, as you're used to it by
- normal Amiga-windows.
-
-
- 13.3 The 'Scroll way'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located at the right end of the Move-gadget and contains to
- rectangles. If you click on this gadget the arragement of the groups and items
- is changed, whereby two arrangements are possible. First vertical, that means
- the items are displayed in rows below each and can be scrolled up and down,
- whereby the Scroll-gadgets are located at right window border.
- Second horizontal, that means the items are displayed in columns besides each
- otherand can be scrolled left and right, whereby the Scroll-gadgets are located
- at the bottom border of the window.
- Well, simply try it and you'll know what is meant.
-
-
- 13.4 The Depth-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the top right edge of the window and is used to place
- the WBButtons-window in the foreground resp. in the background.
- This gadget acts in the same way as the Depth-gadget of WorkBench 2.0, that
- means if the window is in the foreground it's placed in the background and
- vice versa.
- In difference to the normal Depth-gadget this gadget also works under KickStart
- 1.2 and 1.3.
-
-
- 13.5 The Left-/Up- bzw. Right-/Down-scrollgadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located at the corresponding place of the bottom/right window
- border, depending on the currently active arrangement, and contains a arrow
- that points left/up resp. right/down.
- If you click on this gadget the list of items and groups is scrolled left/up
- resp. right/down, when more items exist than can be displayed at once.
- If the begin resp. the end of the list is reached, you can't scroll any
- further.
-
-
- 13.6 The Proportional-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is loacted between the two scrollgadgets and contains a scroll bar,
- that shows which part of the list is displayed at the moment. If the bar is at
- the left/top resp. right/bottom end the beginning resp. the end of the list is
- displayed. You can also use the bar to scroll the list, by clicking on it and
- then moving it in the direction you want to scroll the items.
-
-
- 13.7 The Items-gadgets:
- ~~~~~~~~~~~~~~~~~~~~~~~
- This gadgets are loacted inside the window and contain the names of groups and
- their items. For better differentiation the groups look pressed compared to the
- items. If a name is to long, it's simply cut down.
- The group-gadgets are displayed, but they can't be selected. In difference the
- the item-gadgets can be selected and start the corresponding program, if you
- click on it. After the start the WBButtons-window stays open and further
- programs can be started.
-
-
-
- 14. The FuncKeys-task:
- ======================
-
- This task creates an inputhandler and uses it, to check if a key combination
- has be entered, that's used by EasyStart (see chapter 8), that means this task
- checks if this key combination is used from an items in one of the active
- groups (see chapter 2.4).
- If the used key combination is found, EasyStart starts the corresponding
- program. If two items have the same key combination, than that item is started,
- whose combination was found first.
- After the start of the program the FuncKeys-task stays active, until you stop
- it (see chapter 9.7.3).
-
- The FuncKeys-task is not responsible for the start and stop key combinations of
- the Start-tasks. This key combinations are controlled by the MasterProcess and
- therefore also work if the FuncKeys-task is not available. But all other key
- combinations require the FuncKeys-task and are only available is this task is
- in the status RUNNING (see chapter 9.6.7).
-
-
-
- 15. The ARexx-task:
- ===================
-
- In the following chapter the word ARexx is used in many cases, whereby you have
- to mind, that ARexx-task stands for the STart-task as part of EasyStart. The
- word ARexx itself is used for the language ARexx and the therefore needed
- program RexxMast. (Now all mix ups should be avoided, or ?)
-
- This task creates an ARexx-port with the name 'EasyStart', so that you can
- control EasyStart by ARexx. The ARexx-task doesn't check, if ARexx is already
- loaded, cause the ARexx-task is also needed for the starting method 'ES-Msg'
- (see chapter 6.3.5) and therefore can also be usefull with ARexx.
- To start a program you have to send the name of the corresponding item to the
- ARexx-task, whereby no difference is made between lower and upper case
- characters. Possible parameters have to appended to the name separated by a
- space ' '.
- The ARexx-task only checks the items of groups, that are activated for the
- ARexx-task (see chapter 2.4). If two items have the same name, than the first
- found item is used, whereby the items doesn't have to be in the same group.
- After the message is analyzed EasyStart starts the corresponding program or
- returns an error to ARexx. After this the ARexx-task still has the status
- RUNNING (see chapter 9.6.7).
- Besides starting programs you can also control EasyStart with the ARexx-task
- and therefore the following commands are available:
-
-
- 15.1 The Starttask-commands:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This commands are identical with the Commands-gadgets (see chapter 9.7) and
- also allow you to control the Start-tasks. The format of this commands is
- 'COMMAND TASK'. The possible commands are:
-
- - 'START' : starts a task (see chapter 9.7.1)
- - 'RESTART': restarts a task (see chapter 9.7.6)
- - 'UPDATE' : updates a task (see chapter 9.7.4)
- - 'SLEEP' : places a task into the Wait-status (see chapter 9.7.5)
- - 'STOP' : stops a task (see chapter 9.7.3)
- - 'UNLOAD' : removes a task from the memory (see chapter 9.7.2)
-
- Now the commands explained, only the parameter "TASK" is left. This parameter
- can be:
-
- - 'POPMENU' : The PopMenu-task (see chapter 10)
- - 'POPSCREEN': The PopScreen-task (see chapter 11)
- - 'WBMENU' : The WBMenu-task (see chapter 12)
- - 'WBBUTTONS': The WBButtons-task (see chapter 13)
- - 'FUNCKEYS' : The FuncKey-task (see chapter 14)
- - 'AREXX' : The ARexx-task (see chapter 15)
- - 'KEYLIST' : The KeyList-task (see chapter 16)
-
- At the end two short examples of the commands fromat:
-
- 'START POPMENU': starts the PopMenu-task
- 'UNLOAD WBMENU': stop the WBMenu-Task (if necessary) and removes it from the
- memory
-
-
- 15.2 The EasyStart-commands:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This commands represent functions of the MasterProcess and as such they can
- also be activated thru the corresponding gadgets. The most of this commands
- have no parameters, therefore parameters are only possible if they are
- described specially. The possible commands are:
-
- - 'UPDATE ALL' : EasyStart is completly updated (see chapter 9.12)
- - 'CONFIGURE' : The ESConfig-program is started (see chapter 9.10)
- - 'SNAPSHOT' : The actual parameters are saved (see chapter 9.11)
- - 'ABOUT' : The informations-window is opened (see chapter 9.13)
- - 'OUTPUT' : The output channel is defined (see chapter 9.9)
- Possible parameters are:
- + 'CUSTOM': The outputs are send to a file
- + 'STDOUT': The outputs are send to the standard output channel
- + 'NIL' : No outputs are made
- - 'ICONIFY' : The MasterProcess gets iconified (see chapter 9.4)
- - 'WAIT' : The MasterProcess is palced into the Wait-status (see chapter
- 9.3)
- - 'OPEN MASTER': The MasterProcess-window is opened (see chapter 9)
- - 'TOFRONT' : The MasterProcess-window is placed into the foreground (see
- chapter 9.5)
- - 'TOBACK' : The MasterProcess-window is placed into the background (see
- chapter 9.5)
- - 'EXIT' : EasyStart is terminated (see chapter 9.1)
-
-
- 15.3 Example program:
- ~~~~~~~~~~~~~~~~~~~~~
- Now that all commands of the ARexx-task are described, a small example program
- is listed below, which can be started thru the 'RX' command.
-
- /* some EasyStart commands */
-
- address 'EasyStart' /* get host-address */
-
- 'start popscreen' /* start PopScreen-task */
- 'open master' /* open MasterProcess-window */
- 'configure' /* start ESConfig-program */
-
- /* assume you have the program DeluxePaint defined with an item, whose */
- /* name is DPaint and 'ARexx commands' is activated (see chapter 6.16) */
-
- 'dpaint ram:Picture1' /* start DeluxePaint and load the image ram:Picture1 */
-
-
-
- 16. The KeyList-task:
- =====================
-
- In difference to all other tasks this task is not able to start programs, it's
- able to display the key combinations used by EasyStart. Therefore this task
- opens a window on the WorkBench-screen at the position defined with the
- ESConfig-program (see chapter 7.9.2). This window contains following gadgets
- and displays:
-
- 16.1 The 'key combinations'-display:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The KeyList-window contains up to 4 of this displays, whereby they are located
- inside the window. Each of this displays provides following informations:
-
- 16.1.1 The Key-function:
- ------------------------
- This is the title of the display, which is always written underlined and is
- made out of the text "-Start" resp. "-Stop" followed by the name of the
- corresponding group item (see chapter 2.5) resp. Start-task (see chapter 10 -
- 16). The text "-Start" is used for key combinations, that start a program or a
- Start-task. The text "-Stop" however is only used for Start-tasks and allows
- you to stop a task by pressing the corresponding key combination (see chapter
- 8.3).
-
- 16.1.2 The Code- and Qual-values:
- ---------------------------------
- This two values define the key combination and are identical to the values,
- that EasyStart always uses (see chapter 8.2.2 and 8.2.3). This values are
- displayed in the same line as the title and are located behind the
- corresponding text, whereby the values are hexadecimal.
-
- 16.1.3 The Code-key:
- --------------------
- This is the key written below the title. This key has to be pressed together
- with the qualifier keys, to enter the key combination. The character displayed
- here is the same, that appears if you press this key alone. For keys that
- create no character, as the function keys, the name of the key written instead
- of a character.
- If behind the key the text "(Numericpad)" is written, than this key is located
- on the numericpad.
- If '????' is used as key, than EasyStart was not able to find a key with the
- corresponding code. (What kind of keyboard do you use ?????)
- Behind each key the text '[DOWN]' or '[UP]' is written depending on whether
- EasyStart should wait until the key is pressed or until it's released again.
- The '+' character has no function, it only shows you, that there are also some
- qualifier keys for this key combination.
-
- 16.1.4 The Qualifier-keys:
- --------------------------
- This are the keys, that are listed below the code key and have to be pressed
- together with the code key, to enter the key combinbation. If more than one
- qualifier keys exist, they are listed behind each other separated by a '|'
- character.
- If mouse buttons are used as qualifier keys, than they are displayed in the
- same row as the code key.
- (For a list of the qualifier key see chapter 4.2.3)
-
- The used abbreviations are:
-
- - MMB: middle mouse button
- - RMB: right mouse button
- - LMB: left mouse button
- - LShift: left Shift-key
- - RShift: right Shift-key
- - Caps ON: Capslock is on
- - Ctrl: Ctrl-key
- - LAlt: left Alt-key
- - RAlt: right Alt-key
- - LAmiga: left Amiga-key
- - RAmiga: right Amiga-key
-
-
- 16.2 The Close-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the top left edge of the window, and allows you to
- close the KeyList-window by clicking on it. When the window is closed, the
- KeyList-task is automatically stopped andremoved from memory.
- The same can be done by clicking on the KeyList-gadget (see chapter 9.8) or by
- pressing the stop key combination (see chapter 8.3).
-
-
- 16.3 The Move-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is the title line of the KeyList-window with the text "List of
- command key codes:" resp. "List of program key codes:" depending, on what is
- displayed. If you click on this gadget and keep the left mouse button pressed,
- you can move the window by moving the mouse arround, as you're used to it by
- normal Amiga-windows.
-
-
- 16.4 The Cmds-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- This gadget is located at the right end of the Move-gadget and contains the
- text "Cmds". If you click on this gadget, the key combinations for the Start-
- tasks are displayed, that means for each task the start and stop key
- combination (see chapter 8) is displayed. Beside the key combiantions for the
- Start-tasks also the key combinations for the MasterProcess and the KeyList-
- task are displayed.
-
-
- 16.5 The Progs-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located right of the Cmds-gadget and contains the text "Progs".
- If you click on this gadget, the key combinations for the group items (see
- chapter 4.2) are displayed, that means for each items the key combiantion is
- shown, that starts the corresponding program.
- For EasyStart is only able to start program, but not to stop them, this list
- only contains stop key combinations.
-
-
- 16.6 The Depth-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~
- This gadget is located in the top right edge of the window and is used to place
- the KeyList-window in the foreground resp. in the background.
- This gadget acts in the same way as the Depth-gadget of WorkBench 2.0, that
- means if the window is in the foreground it's placed in the background and
- vice versa.
- In difference to the normal Depth-gadget this gadget also works under KickStart
- 1.2 and 1.3.
-
-
- 16.7 The Up- resp. Down-scrollgadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is loacated at the top resp. bottom end of the right border of the
- KeyList-window and contains an arrow, that points up resp. down.
- When you click on this gadget , the list with the key combinations is scrolled
- up resp. down, if the list contains more than 4 key combinations.
- If the begin resp. end of the list is reached, you can't scroll any further.
-
-
- 16.8 The Proportional-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is loacted between the two scrollgadgets and contains a scroll bar,
- that shows which part of the list is displayed at the moment. If the bar is at
- the top resp. bottom end the beginning resp. the end of the list is displayed.
- You can also use the bar to scroll the list, by clicking on it and then moving
- it in the direction you want to scroll the items.
-
-
- With the KeyList-task all tasks are discribed, so that now only some additional
- chapters follow.
-
-
-
- 17. The 'Command line'-window:
- ==============================
-
- This window appears, if you start a program with the 'Command line' function
- (see chapter 6.17) being activated. With this window you can change the
- parameters, that are send to corresponding program, if it's started. Therefore
- this window contains the following gadgets:
-
-
- 17.1 The 'Command line'-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- This gadget is the long string gadget in the middle of the window. This gadget
- contains the active parameters in the format of a CLI command line, that means
- first the program name (if necessary with path) followed by the parameters
- (separated by a space ' '). You can change and complete this line, as you like
- it.
-
-
- 17.2 The Okay-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadget you close the 'Command line'-window and afterwards EasyStart
- uses the new command line to start the program.
-
-
- 17.3 The Cancel-gadget:
- ~~~~~~~~~~~~~~~~~~~~~~~
- With this gadget you also close the 'Command line'-window, but now EasyStart
- doesn't use the new command line to start the program, but therefore the old
- command line is used, that was active before the 'Command line'-window was
- opened.
-
-
- 17.4 The Quit-gadget:
- ~~~~~~~~~~~~~~~~~~~~~
- With this gadget you also close the 'Command line'-window, but the program
- start is terminated, that means after the closing of the window no program
- start is done.
-
-
-
- 18. The AwakeES-program:
- ========================
-
- This program is used to open the MasterProcess-window, if EasyStart is already
- loaded, otherwise this program starts the EasyStart-program. This program is
- very usefull for starting EasyStart, cause it first checks if EasyStart is
- already loaded, whereas a second start of the EasyStart-program causes an error
- message.
- This program also supports some tool types (see Amiga manual), which you can
- set in icon of the AwakeES-program. To inactivate a tool type you don't have to
- delete it from the list, but instead you write a semicolon ';' in front of it.
- The ToolTypes only work if AwakeES was started from WorkBench. If you start
- AwakeES from CLI, the standard parameters are used (the same as if no tool
- types are set). The possible tool types are:
-
-
- 18.1 The "NOMSGWIN"-tool type:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If this tool type is set, AwakeES doesn't open it's message window, that means
- if you've started AwakeES from the WorkBench, no outputs are made. Therefore
- the annoying window doesn't appear each time you start AwakeES.
- If you start AwakeES from the CLI, this tool type is useless, cause all outputs
- appear in the CLI-window and not in a separate window.
-
-
- 18.2 The "OPENMASTER"-tool type:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- When this tool type is set, AwakeES always opens the MasterProcess-window, that
- means if EasyStart is not loaded, it's first loaded and afterwards the
- MasterProcess-window is opened.
- If this tool type is not set, EasyStart is loaded, but afterwards EasyStart
- enters the status defined with ESConfig-program (see chapter 7.2.4).
-
-
- 18.3 The "COMMAND="-tool type:
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- With this tool type you can define, where EasyStart is located. Suppose you've
- installed EasyStart in the directory "DH0:EasyStart", then the entry has to be
- "COMMANDS=DH0:EasyStart/EasyStart".
- This tool type has to be set, if you copy the AwakeES-program to another
- directory (e.g. the "WBStartup" directory).
- If this tool type is not set, it's automatically supposed that AwakeES and
- EasyStart are located in the same directory.
-
-
-
- 19. Appendix:
- =============
-
- 19.1 Error messages:
- ~~~~~~~~~~~~~~~~~~~~
- In this chapter all error messages are described, that EasyStart is able to
- make, a possible cause and how it can be solved (if possible).
-
- 19.1.1 The "Can't load <TASK> !"-message:
- -----------------------------------------
- If this message appears EasyStart was not able to load the corresponding Start-
- task (see chapter 9.7.1), whereby <TASK> stands for on of the following tasks,
- PopMenu, PopScreen, WBMenu, WBButtons, FuncKeys, ARexx or KeyList.
- Possible causes are:
- - a memory shortage (very unlikely)
- - EasyStart wrong started (without path, see chapter 1.4)
- - EasyStart wrong installed (the ESTasks directory or the corresponding task
- is not available, see chapter 1.3)
-
- 19.1.2 The "Can't open ES-Configuration !"-message:
- ---------------------------------------------------
- This message means, that EasyStart is not able to open the config-file
- "ES-Configuration", whereby this message appears not only if you want to load
- this file, but also if you want to save it.
- If it appears during you want to load it, EasyStart immediately terminates
- after this error message, if you want to save to it nothing further happens.
- Possible causes are:
- - a write protected disk (only possible if you save it)
- - EasyStart wrong started (without path, see chapter 1.4)
- - EasyStart wrong installed (the "ES-Configuration" file is not available,
- see chapter 1.3)
-
- 19.1.3 The "Can't open Window"-message:
- ---------------------------------------
- This message appears, if EasyStart is not able to open a window.
- Possible causes are:
- - a memory shortage (especially to less chip-ram)
-
- 19.1.4 The "Don't run EasyStart twice !"-message:
- -------------------------------------------------
- This message appears, if you try to start EasyStart again, although it's
- already loaded. The second loaded EasyStart is terminated immediately after
- this message, cause EasyStart is only allowed to be once loaded, because
- otherwise a crash would happen.
-
- 19.1.5 The "Screen to small for PopMenu !"-message:
- ---------------------------------------------------
- This message appears, if the screen you want to open the popup-menu on (see
- chapter 10) is to small for the menu. This error appears mainly on small
- screens (e.g. LORES) or if very much items and groups are displayed in the
- popup-menu.
- If you switch to a greater screen, the popup-menu works again.
-
- 19.1.6 The "WorkBench window not found !"-message:
- --------------------------------------------------
- This message appears, if the WBMenu-task (see chapter 12) has been started and
- it was not able to find the WorkBench-window, therefore no menus were created.
- Possible causes are:
- Mögliche Ursachen sind:
- - the WorkBench-window is not opened yet
-
- 19.1.7 The "ARexx-Task not loaded !"-message:
- ---------------------------------------------
- This message appears, if you try to start a program with the 'ES-Msg'-method
- (see chapter 6.3.5), while the ARexx-task (see chapter 15) is not loaded or
- inactive.
-
- 19.1.8 The "Can't open keymap library !"-message:
- -------------------------------------------------
- This message appears, if EasyStart isn't able to open the "keymap.library".
- This library is needed to start programs with the 'String'-method (see chapter
- 6.3.6).
- Possible causes are:
- - using EasyStart under Kickstart 1.3 (the "keymaps.library" is only
- available under Kickstart 2.0 or higher)
- - the file is missing (the "keymaps.library" is not located in the logical
- device 'LIBS:')
-
- 19.1.9 The "Can't open custom output !"-message:
- ------------------------------------------------
- The file defined in the Custom-gadget (see chapter 7.2.6) can't be opened,
- therefore EasyStart sends all outputs to the 'NIL:', so that all outputs get
- lost.
- Possible causes are:
- - a wrong writen file or device (e.g.: "COM:" instead of "CON:" or stuff like
- that)
- - write protected disk
-
- 19.1.10 Other error messages:
- -----------------------------
- Beside this messages, there can also appear errors during the start of a
- program, this messages are send to the output channel (see chapter 9.9).
- Because this messages are the normal CLI error messages, therefore they are not
- explained here.
-
-
-
- Now that you've reached the end of this documentation, I'd like to wish you
- a lot of success with EasyStart.
- If you have questions, problems or simply want to make a comment about
- EasyStart (e.g.: improvements or stuff like that), please write to the address
- below.
-
- 20. Address of the author:
- ==========================
-
- Andreas Krebs
- Mittelweg 9
- 7110 Öhringen 2
- Germany
-
- Phone.: 07948/2101 (at the weekend or in the holidays)
- 0721/821356 (otherwise)
-
- (In case of doubt try both and hope that I'm there.)
-
- Or send a Email to the following address:
-
- Email: s_krebs@iravcl.ira.uka.de
-